How to Solve the Control Resonant Laundry Puzzle (Wear’Em & Wash’Em)

Last updated 2026-09-25 · Verified against Three recorded playthroughs and the in-game note and reward screens · 6 min read

How do you solve the laundry puzzle in Control Resonant?

The note in the Wear’Em & Wash’Em laundromat reads 0001000 / 001100 / 100001 / 000000 / 000000 / 000000 / 100000. Each line is one row of washing machines — 1 on, 0 off, six machines on in total. Set them, and the break room’s back wall opens onto the basement.

Behind a blocked storefront in Central, the Wear’Em & Wash’Em laundromat hides a 0/1 binary grid puzzle. Setting the exact sequence of running washing machines unlocks a secret basement door in the break room. Below is the direct row-by-row code, room layout map, and the exact machine to activate in Row 7.

The 'While You Wait' note on the laundromat wall. Seven lines; six 1s in total (0:30). · I.Eat.Games. · video frame

Washing machine code solution (all 7 rows)

The grid on the note reads:

0001000
001100
100001
000000
000000
000000
100000

Each line is one row of machines, counted by position around the room from the left wall as you enter. 1 means on, 0 means off. Only six machines should be running when you are done:

RowCodeSwitch onWhere that row is
10001000The 4th of 7 — the middle oneThe long row on the left wall, coming in from the street
2001100The 3rd and 4th — the middle twoLeft center island, the face toward the left wall
3100001The 1st and 6th — the two endsSame island, the face toward the center aisle
4000000NoneRight center island, the face toward the center aisle
5000000NoneRight center island, the face toward the right wall
6000000NoneRight wall, the back section by the break room
7100000The 1st oneRight wall, the front section by the street entrance

Once all six machines are humming, walk straight into the rear break room. The back wall slides open automatically to reveal the basement stairs. You do not need to press any master switch or lever.

Where to find the Wear’Em & Wash’Em laundromat in Central

The laundromat is in Central, in the block marked on the map near East Park Station. Skip compass directions — the reliable landmarks are the blue Wear'Em & Wash'Em storefront sign and the doorway blocked by floating debris.

  • Map with the laundromat area marked near East Park Station in Central
  • The Wear'Em & Wash'Em storefront sign on the street

How to break the red Hiss barrier at the entrance

The storefront doorway is barred by floating debris tethered to pulsating red corruption trails. Follow each red trail away from the entrance and destroy the growth at its source. Clear the linked growths to remove the doorway obstruction.

The doorway before cleanup: floating debris in the frame of the entrance. · Grace Black / Method

Inside the laundromat, read the Laundry Puzzle note headed "While You Wait" on the wall. It contains the 7-row binary note.

How to read the note: mapping 0s and 1s to each row

Facing inward from the main entrance, identify the wall sections and both faces of each island:

  • Row 1 (Left wall): The long single line of 7 units along the left exterior wall. Turn on Machine 4 (the exact middle unit).
  • Rows 2 & 3 (Left island): The center island has two faces. Row 2 faces the left wall (turn on Machines 3 & 4). Row 3 faces the central walkway (turn on Machines 1 & 6 — both outer ends).
  • Rows 4 & 5 (Right island): Both faces remain completely OFF (all 0s). Switch off any unit that is already running.
  • Rows 6 & 7 (Right wall): Divided into two distinct sections by a concrete structural pillar. Row 6 (rear section near the break room) is completely OFF. Row 7 (front section near the entrance) requires one machine.
  • Note on stacked dryers: Vertically stacked drums share a single binary slot — count columns across the floor, not individual drums.
The room from the entrance: left wall, two islands, right wall, break room glowing at the back. · 100% Guides · video frame
The same layout with the seven rows numbered (layout labels by Destructoid). · Destructoid (layout labels by the author)
Row 1: the middle machine of the left wall row. · I.Eat.Games. · gameplay excerpt
Row 2: the middle pair on the island face toward the left wall. · GosuNoob · gameplay excerpt
Row 3: the two end machines on the island face toward the center aisle. · GosuNoob · gameplay excerpt

Row 7 solution: which machine to activate

Which end of Row 7 counts as the first machine?

Row 7’s code is 100000, but counting direction reverses based on your viewing angle. On the right wall’s front section (between the street door and the divider pillar), activate ONLY the unit immediately touching the concrete divider pillar (the end farthest from the street entrance). The machine nearest the front door is the wrong end of this row.

Row 7's target: the machine by the divider pillar, front section of the right wall. · I.Eat.Games. · video frame (annotated)

Troubleshooting: what to check if the door stays closed

If the back wall has not opened, work this list before anything else:

  1. Check the right side of the room: Rows 4, 5, and 6 must be entirely silent. If a single unit on the right island or back wall is humming, the door will not trigger.
  2. Count through "Out of Order" signs: Broken units cannot be turned on, but they still occupy a digit in the code. Count every physical unit in the line regardless of maintenance tags.
  3. Verify Row 7: Make sure the active unit is the one beside the pillar, not the front door.
  4. Check drum lights: Rely on the individual green/amber power indicator on each washer console, not ambient room lighting.
Several units wear Out of Order notes. They take no input, but they still count as positions in their rows. · I.Eat.Games. · video frame

The Customer Note on the wall complains that not a single row works properly — that is the game nudging you toward exactly this checklist.

Row 7 corrected, and the passage is already open — no extra switch. · I.Eat.Games. · gameplay excerpt

Basement rewards: Health Upgrade Point and Secret Hideout

The secret staircase leads down into an underground shelter. In the main chamber sits a Third Ice chest containing a permanent Health Upgrade Point. (Control Resonant calculates health upgrades in sets of three: collecting three points permanently raises Dylan’s maximum HP bar).

From the break room, down the stairs, to the chest. · 100% Guides · gameplay excerpt
  • The Third Ice chest and the Health Upgrade Point 1/3 prompt in the basement
  • The same chest on another save showing Health Upgrade Point 3/3

For how upgrade points differ from Source and Living Shards, see the upgrade resource guide.

The adjoining bunker rooms contain two lore files (Visitation And Stay Protocol and Do Not Leave The Shelter). This bunker is 1 of the 6 Secret Hideouts required for the Backroom Espionage trophy — see all Secret Hideout locations for the other five.

The passage at the back of the break room, arrowed. · I.Eat.Games. · video frame (annotated)

For another Secret Hideout, solve the Konstig painting puzzle in the Evacuation Zone.

For more exploration puzzles, follow Every Dog Has Her Day, find the seven cabs in The Last Taxi, or solve The Complete Set placement puzzle.

FAQ

Sources

  1. [1]Laundry puzzle full solve recording · I.Eat.Games.
  2. [2]Laundry puzzle solve recording (second run) · GosuNoob
  3. [3]Laundry puzzle route recording · 100% Guides
  4. [4]How to solve the Central laundromat puzzle · Method · 2026-09-22
  5. [5]How to solve the laundry puzzle in Central · Destructoid · 2026-09-22
  6. [6]Control Resonant Wear’Em & Wash’Em puzzle guide · Game Rant · 2026-09-22
  7. [7]All Secret Hideouts locations · Game Rant · 2026-09-22
  8. [8]Control Resonant Trophy List · Beebom · 2026-09-23

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