Control Resonant The Complete Set Walkthrough: All 4 Speakers & the Subwoofer

Last updated 2026-09-27 · Verified against Three recorded runs, the in-game setup note and the completion screens · 11 min read

How do you complete The Complete Set in Control Resonant?

Contain the four SINKKI D50 speakers — the Auction House, the construction site, the coffee shop and the Museum of Curiosities — then get the SR keycard from Langston and pull the subwoofer from the Oldest House storage room. Back at the Auction House, place the set on the couch, spread the five pieces across the five marked surfaces, switch off all four speakers quickly, and answer the subwoofer’s question.
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Quick Facts

Quick Facts

Quest type
Side Stories[1]
Pieces
Four SINKKI D50 speakers + one subwoofer[1]
Reward
Untapped Bout Guard (artifact)[1]
Known issue
The final interaction prompt may not appear (still listed as known on 2026-09-27)[7]

The Complete Set is a Side Story about four rogue SINKKI D50 speakers scattered across Manhattan, a subwoofer locked inside the Oldest House, and a placement ritual at the Downtown Auction House. Find all five pieces, match them to the correct surfaces, and finish the ritual. If the final subwoofer prompt is missing, jump to the known-issue section below.

The Complete Set tracked under Side Stories, from the museum clue onward (0:24). · PerfectParadox · video frame

How to start The Complete Set (Museum vs Auction House)

You can start from either location:

  1. Museum of Curiosities (West Incursion Zone): inspect the clue inside to add the Downtown Auction House lead to your log.
  2. Auction House (Downtown): enter the auction house directly to start without collecting the museum clue first.

Both routes lead to The Complete Set under Side Stories. Your next job is to contain and collect the four speakers.

The Auction House hall and its civilians — the quest's hub (2:30). · PerfectParadox · video frame

All four SINKKI speaker locations across Manhattan

The pickup UI identifies Speaker 1 at the Auction House, Speaker 2 at the construction site, Speaker 3 at the coffee shop, and Speaker 4 at the museum. You can collect Speaker 4 before Speaker 1, so follow whichever route suits your exploration.

Speaker 1 — the Auction House (Downtown)

The speaker bounces around the auction hall. Approach until it settles, contain it, and pick it up. Talk to the civilians and the recording upstairs afterwards — they hand you the follow-up leads.

  • The Complete Set marker on the Downtown map: Investigate the Auction House
  • Picking up SINKKI D50 Speaker 1 inside the Auction House
Wait for the pause, then contain Speaker 1. · RPG Division · gameplay excerpt

Speaker 2 — the construction site (Central)

Investigate the Collector's Apartment in Central, then follow the lead to the nearby alley. Chase the fleeing speaker to the construction site, contain it, and pick it up.

Two apartment markers lead to different speakers:

  • Collector's Apartment: the construction-site speaker.
  • Auction Buyer's Apartment: the coffee-shop clue.
The two apartments are different markers on the Central map (labels added). · PerfectParadox · video frame (annotated)
Contain and pick up Speaker 2 at the construction site. · PerfectParadox · gameplay excerpt

Speaker 3 — the coffee shop (Central)

Find the shop with the Atlantis sign in Central. Read the clue inside, then step outside and pursue the speaker into the courtyard. When it pauses, use Contain, then pick it up.

  • The coffee shop speaker marker on the Central map
  • Picking up SINKKI D50 Speaker 3 outside the coffee shop, with the return objective updated
The coffee shop clue, and Speaker 3 outside. · PerfectParadox · gameplay excerpt

Speaker 4 — the Museum of Curiosities (West Incursion Zone)

Enter the Museum of Curiosities in the West Incursion Zone and head to the back rooms for the speaker. If the entrance is barricaded, follow the blockade's trails to the sources feeding it and clear them before entering.

  • The Museum of Curiosities on the West Incursion Zone map
  • Picking up SINKKI D50 Speaker 4 inside the Museum of Curiosities
The museum approach and the starting clue (entrance state varies by save). · PerfectParadox · gameplay excerpt

Get the SR keycard from Langston for the Oldest House subwoofer

Talk to Langston in Central to obtain the Oldest House Storage room keycard, marked SR. Then head to the Oldest House: your objective is the subwoofer in the storage room near Executive Research.

Langston hands over the Oldest House Storage room keycard (6:16). · PerfectParadox · video frame

The route through the Oldest House:

  1. Take the first elevator up toward Executive Research.
  2. Cross the inspection area and double back to a second lift heading down.
  3. Step out at the storage level and use the keycard at the door marked SR.
  4. Inside, find the subwoofer on the shelf, Contain it, and pick it up.
  • The second lift down to the storage level, arrow added
  • The SR-marked storage room door, arrow added
The full descent: Executive Research, the second lift, the SR door. · ConCon · gameplay excerpt
Inside the SR storage room — the subwoofer waits on the shelf. · ConCon · video frame

The Auction House ritual: where to place all five pieces

Return to the Downtown Auction House and place all five pieces on the leather couch. This is the starting position shown in the setup note; do it before moving the pieces to their individual surfaces.

The couch is the starting position for the full set. · ConCon · video frame

Place each piece on the matching surface below. You can put the subwoofer in the water before placing the speakers.

The note asks forThe surface in the hall
One speaker on a glass surfaceThe glass table downstairs, by the stairs
One speaker on a rocky surfaceThe stone plinth on the downstairs stage
One speaker on raw woodThe wooden bench upstairs
One speaker on the color blueThe blue tarpaulin by the upstairs railing
The subwoofer in direct contact with waterThe puddle by the caution sign, near the civilians
The SINKKI D50 quick setup guide: surfaces, the quick switch-off, and the final choice (15:00). · PerfectParadox · video frame
  • The glass table by the stairs, arrow added
  • The stone plinth on the stage, arrow added
  • The raw wood bench upstairs, arrow added
  • The blue tarpaulin by the upstairs railing, arrow added
  • The subwoofer standing in the puddle by the caution sign, arrow added
The couch, then the subwoofer into the water. · ConCon · gameplay excerpt
Downstairs placements: the glass table and the stone plinth. · ConCon · gameplay excerpt
Upstairs placements: the wooden bench and the blue tarpaulin. · ConCon · gameplay excerpt

Switch off all four speakers quickly (ritual sequence)

With all five pieces placed, switch off the four speakers quickly, then return to the subwoofer. Leave the subwoofer on until the final choice.

The switch-off pass: all four speakers off, subwoofer untouched. · ConCon · gameplay excerpt
The Turn off prompt at a placed speaker (16:00). · PerfectParadox · video frame

Subwoofer prompt missing: known issue

Finish the current dialogue, then check the subwoofer again. As of September 27, 2026, Remedy lists a missing final interaction prompt in The Complete Set as a known issue, with a fix planned for the next update.

The final subwoofer choice: turn off vs volume up (spoilers)

The note's last line reads: turn it up to open the gate, or turn it off to close it. With the speakers off, the subwoofer asks you its question. The wheel gives you two options:

The choice wheel at the subwoofer: off to the left, volume up to the right (17:42). · PerfectParadox · video frame
  • Turn the subwoofer off — the civilians lose their footing and drop where they stand; Dylan apologizes, and the quest completes.
  • Turn the volume up — the civilians get back up, and the quest continues through a Talk to the Civilian objective; the conversation that follows has the civilian speaking in more than one voice.

Both branches end at the same completion screen.

The volume-up branch: the extra conversation, then completion. · PerfectParadox · gameplay excerpt

Quest rewards: Untapped Bout Guard artifact

Both endings unlock the Untapped Bout Guard. Craft and equip the artifact in The Gap to use it in your loadout.

  • Quest Completed and the Untapped Bout Guard after turning it off
  • Quest Completed and the Untapped Bout Guard after turning it up and talking to the civilian

Done with the set? The same zone-hopping structure runs through The Last Taxi and Every Dog Has Her Day.

FAQ

Sources

  1. [1]The Complete Set full quest recording · PerfectParadox
  2. [2]The Complete Set subwoofer route and ritual recording · ConCon
  3. [3]The Complete Set auction house recording · RPG Division
  4. [4]How to finish The Complete Set quest · Thumb Wars · 2026-09-25
  5. [5]The Complete Set guide: all speaker and subwoofer locations · VGTimes · 2026-09-24
  6. [6]Known issues thread (PC 1.3.3) · Remedy Entertainment · 2026-09-24
  7. [7]Resonance Disruption: Known Issues and Updates · Remedy Entertainment · 2026-09-27

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